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效果图
This is a part of the SpaceCity scene. Here we used a "3D Total Texture " without altering in Photoshop. This part of the scene is completely modeled using Nurbs.
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贴图
I used a "2D placement node" for the tube so that the texture conforms to the shape of the tube.
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This is what I have so far a simple looking metal shader, next we work on the highlight.
材质属性
Next I map the "Specular Color". We make a duplicate of the file texture "With Connections to Network". This way I only need one texture placement node. Then I connect the duplicate with the Specular Color of the shader.
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Now the highlight looks a little more interesting. |
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